Spell
QuickXyz Align
Archetype:
Xyz
View:
2913
Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 "Xyz Align" per turn.
Xyz Align — Power Evaluation
Final Score: 48 ± 6 · Confidence: Medium
- Intrinsic: 46 · Deck: 50 · Meta: provisional
- Primary role: Utility · Secondary: Combo enabler
Why it scores here
Xyz Align is a one-copy-per-turn Quick-Play Spell that sets the Level of two face-up monsters, which is its only real output. It is in 400 of 400 sampled decks at about 2.4 copies each, so it is easy to draw, but the combo evidence never records it as a starter, searched card, or material, so its conversion value is inferred from text rather than observed. Its high average power index (97) comes from boards it appears in, mostly Gimmick Puppet lines, and does not show that the card itself is strong. Its near-universal inclusion reflects being a staple in the Magician and Silent archetypes, not intrinsic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Present in all 400 sampled decks at about 2.4 copies each, but no combo role (starter or searched) is recorded for it (observed; route reliability inferred). |
| Combo & Conversion | 40 | Its effect converts two monsters into a declared Level, which enables level-based summons (inferred from text), while the 6 combos it appears in show no recorded role for it and a 0.17 average starter count (observed). |
| Resource Economy | 20 | A Spell with no draw, search, or recursion; it costs a card and returns nothing on its own (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or disruption on the card text (verified from text). |
| Material Utility | 40 | It changes Levels rather than being a material body, so its value is in enabling Level-matched summons, with no material-conversion evidence (inferred). |
| Resilience & Flexibility | 35 | Single-use per turn and targets face-up monsters, with no recursion or redundancy in the sampled data (verified from text; inferred). |
| Deck-Building Efficiency | 65 | One spell slot with no garnet or lock, but it self-restricts Extra Deck Special Summons for the rest of the turn except same-Type monsters (verified from text). |
Calculation
Weight profile: 0.7 Utility + 0.3 Combo enabler (no combo role evidence to break the tie toward Starter). Intrinsic ≈ 46, Deck ≈ 50, Meta = provisional. Modifiers: Extra Deck summon self-restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts two face-up monsters to a declared Level, enabling level-matched Xyz or Synchro lines (verified from text; inferred usage)
- Universal inclusion across 400 decks at about 2.4 copies, so it is consistently available in its archetypes (observed)
- Single-copy-per-turn spell with minimal deck-slot cost (verified from text)
Weaknesses
- No recorded starter, searcher, or material role in the 6 combos, so its contribution is not observed (observed)
- No opponent interaction or resource gain (verified from text)
- Self-restricts Extra Deck Special Summons for the rest of the turn (verified from text)
Counters / choke points
- Spell negation or Quick-Play responses to its activation (inferred)
- Hand traps or disruption that removes the targeted monsters before resolution (inferred)
Best use
Level-manipulation utility spell in Level-matched Extra Deck lines. Decks: Shining Sarcophagus, Dark Magician, Silent Swordsman, Silent Magician, Gadgets, Magician Girls. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: declares a Level 1-12, targets two face-up monsters (one controlled) to set their Level, restricts Extra Deck Special Summons for the rest of the turn, and is once per turn; Format legality: TCG, OCG, MasterDuel; Present in 400 of 400 sampled decks at 2.37 average copies (2 to 3 per deck), 99.5% in gameplay type 7
- Observed: Appears in 6 of 6 recorded combos, with 0% as starter, searched, material, or payoff; Average starter count when present is 0.17; Average power index of boards it appears in is 97, mostly Gimmick Puppet combos
- Inferred: Acts as a Level-matching enabler for Xyz or Synchro lines based on its text; Its Spell negation and hand-trap counters are plausible from its Quick-Play timing
- Data gaps: No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from the 400-deck sample only No combo role labels recorded for this card (all combo role arrays empty) No rulings or interaction references in evidence Only 6 combos and 1 guide, so combo and guide evidence is thin






